Battle Stations: ============== Semi-mobile defenses able to be established on a battlefield, but not moved about during combat All Huge-based Battle Engine rules apply Additionally, they have: * Fixed Placement: cannot be placed or advance, auto hit in melee, may aim if unengaged * Massive, like Colossals/Gargantuans (including no Stealth or Incorporeal) * Forward Positioning: may be deployed up to 9" past your deployment zone, during Predeployment * Rumble: leaves 120mm AOE which provides cover if within it and is rough terrain * Weapons Platform * Multi-Tasking: may perform a special action in addition to it's normal actions each activation * Circular Vision New Abilities: --------------------- Bunker: While in B2B, friendly small and medium based models gain Cover, do not block LOS, can ignore this model when drawing LOS, gain +1 ARM, cannot make free strikes, and cannot be hit by blasts. When an affected model begins its activation, it may ignore this model for purposes of LOS and may move through this model's base if it has enough movement to do so. Power Distributor: Warjacks may be allocated 1 focus when beginning their activation within CMD range. Reinforcements: One model/unit of the specified type does not have to begin the game in play. Instead, at the start of any turn after the first, you may deploy affected models in B2B with this model. *MODELS* ----------------- Cygnar: Galvanic Epicenter 6pts S- S- M7 R6 D5 A19 C8 W19 Arc-Storm: R14, P15, Electric, Arcing Fire, Covering Fire (*Action) Static Tendril: P+S13, Electric, Electro-Leap, Chain Strike, Independent Attack Construct, Immu:Electric Plasma Nimbus Power Distributor Turbulence, Conductor Protectorate: Pyre of Redemption 6pts S- S- M6 R6 D5 A17 C10 W17 Scourging Flame: R10, AOE4, P14, Magic, Fire, Continuous Fire, Flame Burst Construct, Immu:Fire Divine Protection: Cannot be targeted by non-magical ranged weapons. It Burns! Power Distributor Restoration Khador: Bombardment Battery 5pts S- S- M7 R6 D5 A20 C8 W22 Artillery: R20, AOE4, P16, Crater, Arcing Fire, Minimum Range 8 Scattergun: Spr8, P12 Landmines: P+S14, Chain Strike, Independent Attack, Warhead, Discharge Construct Defensive Strike, Girded Cryx: Necrotic Soul Rig 5pts S- S- M6 R6 D5 A18 C10 W20 Necrotic Lightning: R13, ROF3, P13, Magic, Electric Construct, Immu:Corrosion, Immu:Electric Soul Collector, Well of Souls Ghost Shield, Soulstorm Communion (*Action) Privateer: Forward Command Tower 5pts S- S- M6 R6 D5 A18 C9 W22 Heavyweight Cannon: R14, P14, Knockdown Marksman Rifle: R14, P10 Construct, Jack Marshal, Commander Crane (*Action) Drive - Boosted Attack Spyglass: once per activation you may measure the distance between any two models on the table. Mercenary: Cygnar, Khador, Cryx Rhulic: Hardened Turret 5pts S- S- M6 R6 D5 A20 C8 W24 Cannons x2: R10, AOE3, P13 Construct Bunker Shield Guard Flak Field Mercenary: Cygnar, Khador, Protectorate Retribution: Shield Station 5pts S- S- M6 R6 D5 A17 C10 W15 Sh12 Force Cannon: R10, ROF2, P14, Magic, Stormwinds, Shield Construct Shield Battery: This model and friendly Faction models with a functioning Shield Generator beginning their activation within CMD range of this model restore d6 shield points plus 1 per focus point on the model. Repair [9] (*Action) Channeler Force Barrier Dual Shot Convergence: Nexus Harnessing Node 7pts S- S- M6 R6 D5 A19 C10 W19 Nexus Discharge: R11, AOE5, P13, Electric, Electro Field Razor Chain: P+S13, Chain Strike, Chain Weapon, Independent Attack, Grinding Wheel, Thresher (*Attack) Construct, Immu:Electric Sacrificial Pawn [Friendly Faction Model] Power Distributor Concentrated Power (*Action) Trollblood: Grand Krielstone 5pts S- S- M6 R6 D5 A18 C10 W24 Dhunia's Roar: Spr10, P15, Magic, Thunderbolt Construct Sacrificial Pawn [Friendly Faction Model] Inspiration [Friendly Faction Warrior] Spell Ward Taming Touch: wild warbeasts in B2B are immediately assigned to a warlock's battlegroup. Ferocious, Consume Fury (*Action) Circle: Ley Line Archway 6pts S- S- M6 R6 D5 A18 C10 W21 Fissure: Spr10, P14, Magic, Knockdown Construct, Imm:Fire, Immu:Cold, Immu:Electric Channeler Rejuvenation: Friendly faction models beginning their activation within CMD range remove 3 damage points. Reinforcements [friendly Faction non-character unit] Reinforcements [friendly Faction non-character solo] Reinforcements [friendly Faction non-Gargantuan non-character warbeast] Skorne: Aradus Guardian 5pts S- S- M7 R6 D5 A19 C8 W21 Acidic Glob: R16, AOE5, P14, Acid, Continuous-Acid, Scather, Arcing Fire Barbed Probosis x2: Chain Strike, Puncture Fearless, Immu:Corrosion Carapace, Vitrol Berserk, Snacking Reinforcements [Scarabs] Legion: Spawning Cauldron 7pts S- S- M5 R5 D5 A18 C10 W20 Construct, Abomination Spell Ward Reinforcements [Light Warbeast] Channeler Blood Basin: gain 1 corpse token when a living model is destroyed within CMD range. Spawn Monster (*Action): spend any number of corpse tokens to bring 1 non-character warbeast with Blood Creation into play with a point cost less than or equal to the number of corpse tokens spent. Place the model B2B with this model, and assign it to a warlock's battlegroup. The model may not activate the turn it enters play. Blindwater: Black Maw 6pts S- S- M7 R6 D5 A17 C7 W19 Consuming Blackness: R10, AOE*, P12, Magic, Vortex Blast Tendril of Black [x3]: P+S16, Chain Strike, Chain Weapon, Magic, Pull, Independent Attack Undead Entropic Field Impervious Flesh Minion: Skorne, Legion Thornfall: Salvaged Battlements 5pts S- S- M6 R6 D5 A19 C8 W19 Flamethrower x2: Spr10, P12, Fire, Continuous Fire Construct Bunker Reinforcements [Farrow unit] Fiery Demise (*Action): Remove this model from play. Models within 3" of this model suffer a POW12 Fire blast damage roll. Last Call Minion: Skorne, Trollbloods, Circle